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This is enhanced by the fact that the Justice System means certain homes and areas are owned by NPCs and are therefore off-limits to you, unless you want to pick a lock and sneak around. The Elder Scrolls Online establishes its new environments, at least the towns, as places where people work and live. Crates, carts, and piles of rope lie around, showing the place as a town with a healthy naval economy. Instead of a lonely tree, there's a multitude of vegetation: trees of various sizes, Morrowind's iconic mushrooms, scrub bushes, and more. Water laps at the shore, the pier and tavern lights shine in the night. You're presented with the same structures and general layout, but the world itself has more life. What the Elder Scrolls Online offers is Morrowind how you remember it, not how it was.
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If you went back to the original Morrowind, you might be struck at how much your mind filled in the blanks on Bethesda's first shot at full 3D. The port town was the first place you really saw in the original Morrowind and it stands as an example of what Elder Scrolls Online: Morrowind is trying to do. When you boot up Morrowind for the first time, you're pushed into the new tutorial, with your character escaping a group of slavers before being dropped off in Seyda Neen. What you want to do is ultimately up to you, leading to a bit more exploration and wanderlust than many MMOs offer. If Morrowind bores you, hop a boat to back to one of the game's previous ports like Wayrest or Elden Root. If you want leave behind the region you're currently questing in, you can ride in a direction until you find something more interesting. Two, you're unshackled from a linear level treadmill, so you can do quests because you want to, not because you're on a quest line. Not to the point that those high-levels aren't powerful anchors, but enough to feel like you're contributing. Anyone can jump in at any time on most content and the lowliest players can stand toe-to-toe with some hefty high-level players.
![the elder scrolls morrowind the elder scrolls morrowind](https://www.greenmangaming.com/blog/wp-content/uploads/2019/03/morrowind-blog.jpg)
One, you're always able to play with your friends, because the game is simply scaling the fights to provide a similar experience for every player. Loot drops and quest rewards likewise scale for your current level, so there's always something useful dropping for you.
![the elder scrolls morrowind the elder scrolls morrowind](https://www.greenmangaming.com/blog/wp-content/uploads/2019/03/morrowind-blog-890x606.jpg)
Some enemies are on your plateau, while others are always going to be hard fights. You gain more tools as you progress, but the base level of every fight remains the same. Now, everything in Elder Scrolls Online scales to your current level. The biggest change has been the removal of hard level ranges for each area in the game. The new Justice System offers a take on the darker side of Tamriel, allowing players to steal items, avoid the law, and sell stolen goods at local Fences.
![the elder scrolls morrowind the elder scrolls morrowind](http://speed-new.com/wp-content/uploads/2015/04/46326353263261.jpg)
(Seeing someone with over 500 next to their name is pretty weird.) The old faction system, locking players into different regions depending on their faction choice, is gone. The old Veteran Levels system has been replaced with an open-ended leveling system using Champion Points. (After some early play, I switched back to mostly third-person though.) A first-person camera is now the default, providing the same feeling as Oblivion and Skyrim did from a presentation standpoint. Elder Scrolls Online no longer requires a subscription to play, switching instead to a single entry fee with additional microtransactions and an optional subscription. Most of these changes have been essentially setting the stage for the Morrowind expansion.
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Since then, Zenimax Online has been recreating its game from the ground up, culminating in the One Tamriel update last October. It wasn't really an issue of execution as much as expectation: the "Elder Scrolls" name means something and that's more than just lore for most people.
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It was a well-executed, theme park massively-multiplayer online role-playing game (MMORPG) wearing the skin of the Elder Scrolls series. The Elder Scrolls Online launched in a state back in 2014. To revisit the setting, even separated in lore time by around 800 years, is a tall order for Elder Scrolls Online. Morrowind stands as one of the most loved titles in the entire Elder Scrolls franchise, frequently dueling with Skyrim for the top spot in many "Best Of" lists. The latest expansion for Zenimax Online's The Elder Scrolls Online takes the game back to Vvardenfell, the setting of The Elder Scrolls III: Morrowind.
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It's one of the reasons I enjoy remasters (or scalable PC releases) sometimes over the original game. There's a gap between my recollection of an experience and an older version of myself running through a game again. I have issues returning to games from previous generations because they don't always look or play like I remember them.
![the elder scrolls morrowind the elder scrolls morrowind](https://vistapointe.net/images/the-elder-scrolls-iii-morrowind-10.jpg)
Experiencing something for the first time is a unique moment, something you can rarely recapture.